Project: Vulcan Solitaire

Originally conceived to let me learn Unity, this is a simple game where all you have to do is flip the tiles from chaos back into order. The catch is that you can’t flip just one - any time you flip a tile, you flip all its orthogonal neighbors with it. The goal is to restore order in as few flips as possible.
On the surface this seems easy - you can see the layout and visualize how any given flip will change them. The hard part is keeping track of those changes as you imagine an entire sequence of flips.
There are no instructions. No guided tour. There is only you and a grid of buttons. The rules are up to you to figure out. For centuries, this is how Vulcans have trained their children to think logically, and now you can benefit from that wisdom too.
My prototype in Unity is fully functional, but the code is extremely fragile, because I didn’t really know what I was doing with Unity. After this experiment, I decided that Unity isn’t really suited to the kinds of games I want to produce, so the project now is to reimplement it in my preferred platform: Kivy.
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